Abstractica

Solo roleplaying on your desktop

Write the story.
The dice argue.

Abstractica is a virtual tabletop for solo play: a journal, character sheets, dice, and oracles to make the calls you’d rather not make yourself. Ironsworn and Starforged come built in. Available for macOS, Windows and Linux.

Also in the box: Abstractica’s own material

  • The Tapestry

    Four oracles for questions bigger than yes or no. Ask Fate, Story, the World or the Unseen and draw a pair of prompts to reconcile, in low fantasy, high fantasy, cyberpunk or space opera.

  • The Chronicle

    56 spark tables of a hundred entries each, from Warfare and Ecology to Cozy Fantasy and True Names. Roll one when a place needs a history, a faith or a feud.

  • Procedures & Generators

    One click founds a town: its name, its size, its trouble and who’s worth meeting. Procedures walk you through a leg of travel, a night’s camp, a site worth exploring or a fresh scene, step by step.

  • System-Neutral

    Bring a game you already own. A Sandbox campaign keeps the dice, decks, clocks and oracles, lets you write oracles of your own, and builds a character sheet from the fields your rules use.

FIRST CAMPAIGN FREE · PAY ONCE FOR UNLIMITED · NO ACCOUNT · NO SUBSCRIPTION

Over the shoulder

Kynan goes to market.

Kynan, an Ironsworn character sworn to open a trade route to Alembia, is asking questions in the markets of Eridor. The roll, the oracle's draw and the paragraph they led to sit in the order they happened.

Abstractica during an Ironsworn session. Left, Kynan's stats, health, spirit, supply, vow, assets and momentum. Centre, the journal: a Gather Information move rolled to a strong hit with +2 momentum chosen, a draw from the World oracle reading Iron Banded and Unlatched, and a paragraph about a new tunic from the blacksmith. Right, the dice tray.
IRONSWORN · FOOL'S ERRAND, ENTRY 1 View full size
  1. I

    The character sheet

    Stats, health, spirit, supply, the vow and its progress, assets and momentum, in view for the whole session.

  2. II

    A move, rolled

    Gather Information: the dice, the sums and a strong hit. Choose +2 momentum and the sheet updates; change your mind and it changes back.

  3. III

    An oracle, consulted

    The World, one of the Tapestry's four oracles, draws a pair: Iron Banded and Unlatched. What they mean is up to you.

  4. IV

    What came of it

    Then you write. A banded-leather tunic from the blacksmith is that pair turned into story, under the draw that suggested it.

As many campaigns as ideas

The free version keeps one campaign going for as long as it runs. A license lets you start the next one the night a new idea won’t wait, each with its own sheets, clocks and vows.

Two games, by the book

Ironsworn and Starforged, complete: every move, oracle and asset, played in the app instead of looked up in a PDF. Each game brings its own vocabulary and its own look.

Yours to keep

Campaigns are plain files on your disk, any session exports to Markdown, and the app plays offline with no account. One purchase covers core updates for life. Future third-party collaborations and a planned opt-in online component may require a separate purchase.

More on the way

More systems are in development, with more oracles and more mechanics for the Sandbox. Each arrives as a data package the app reads directly: Abstractica is built to hold many games, not to be one.

Before you pay anything

Your first campaign is free.

The download is the same application a license holder runs: Ironsworn and Starforged, the Tapestry and the Chronicle, the Sandbox, the journal and the dice. Nothing is greyed out and nothing expires.

The only difference is the count: the free version holds one campaign, and a license holds as many as you start.

ONE CAMPAIGN · EVERY FEATURE · NO TIME LIMIT · NO WATERMARK

Want a second campaign? A license is $40, paid once: unlimited campaigns, core updates, two machines.

Buy a license — $40

macOS · Windows · Linux

From the maker

Playing every part at ten, an hour spent building a town the hero never walks into, and the search for a game that can surprise its only player.

Read the story

Still deciding?

Leave an address for a short note whenever something new ships: another system, more oracles, a build worth updating for.

ONLY WHEN SOMETHING SHIPS. UNSUBSCRIBE ANY TIME.